Считаем — это занимает несколько секунд
| Стрим | Длительность | Средние | Пик | Подписчиков | Название | Категории |
|---|---|---|---|---|---|---|
| 13 нояб. 2026 г., 20:37 | 0.4 hrs | 46 | 74 | — | AI game dev (day 141½) | ![]() |
| 13 нояб. 2026 г., 16:37 | 0.5 hrs | 76 | 96 | — | Turn-based battler with a twist (day 141) | ![]() |
| 12 нояб. 2026 г., 16:52 | 0.3 hrs | 35 | 49 | — | Makin' music (day 140) | ![]() |
| 11 нояб. 2026 г., 20:52 | 0.5 hrs | 51 | 74 | — | New sub-game! A fake turn-based battler (day 139½) | ![]() |
| 11 нояб. 2026 г., 16:52 | 0.3 hrs | 57 | 63 | — | Polishing the ARPG (day 139) | ![]() |
| 10 нояб. 2026 г., 16:22 | 0.6 hrs | 49 | 87 | — | Productivity Man returns in... THE DEATH OF THE TODO (day 138) | ![]() |
| 09 нояб. 2026 г., 21:07 | 0.4 hrs | 59 | 68 | — | Balancing the ARPG, then maybe polishing it (day 137½) | ![]() |
| 09 нояб. 2026 г., 16:37 | 0.7 hrs | 86 | 106 | — | ARPG dev all day (day 137) | ![]() |
| 04 нояб. 2026 г., 16:39 | 1.0 hrs | 81 | 96 | — | One long game-dev stream before I disappear for two days 👀 (day 136) | ![]() |
| 03 нояб. 2026 г., 16:36 | 0.6 hrs | 70 | 108 | — | Adding story flow and balancing units/spells (day 135) | ![]() |
| 02 нояб. 2026 г., 20:51 | 0.3 hrs | 77 | 87 | — | AI game dev (still on the ARPG 👀) (day 134½) | ![]() |
| 02 нояб. 2026 г., 16:21 | 0.5 hrs | 102 | 128 | — | AI game dev (still on the ARPG 👀) (day 134) | ![]() |
| 30 окт. 2026 г., 20:01 | 0.7 hrs | 51 | 82 | — | Making ARPG skills all afternoon 🔥⚡️❄️ (day 133½) | ![]() |
| 30 окт. 2026 г., 16:00 | 0.5 hrs | 75 | 91 | — | Lights, camera, ACTIONᴿᴾᴳ! (day 133) | ![]() |
| 29 окт. 2026 г., 16:00 | 0.6 hrs | 58 | 78 | — | Simple ARPG for Stuck in a Broken Tutorial (day 132) | ![]() |
| 28 окт. 2026 г., 20:15 | 0.3 hrs | 62 | 76 | — | Making a simple action RPG for Stuck in a Broken Tutorial (day 131½) | ![]() |
| 28 окт. 2026 г., 15:45 | 0.7 hrs | 63 | 84 | — | Checkpoint 4 BEGINS! (day 131) | ![]() |
| 27 окт. 2026 г., 15:45 | 0.6 hrs | 119 | 201 | — | Some kind of game dev (day 130) | ![]() |
| 26 окт. 2026 г., 20:05 | 0.4 hrs | 61 | 83 | — | Organizing and game-designing (day 129½) | ![]() |
| 26 окт. 2026 г., 15:05 | 0.7 hrs | 65 | 83 | — | Organizing and game-designing (day 129) | ![]() |