Working it out — this takes a few seconds
| Stream | Duration | Average | Peak | Followers | Title | Games |
|---|---|---|---|---|---|---|
| Nov 13, 2026, 03:22 AM | 0.8 hrs | 31 | 44 | — | KOOK: Retro FPS GameDev day 731: Tab Close & Texture Thursday. Godot Engine. | ![]() |
| Nov 12, 2026, 03:52 AM | 1.2 hrs | 36 | 48 | — | KOOK: Retro FPS GameDev day 730: Continuing replay/demo recording and playback feature. Whatever Wednesday. Godot Engine. | ![]() |
| Nov 11, 2026, 02:52 AM | 1.1 hrs | 33 | 50 | — | KOOK: Retro FPS GameDev day 729: TODO Tuesday. | ![]() |
| Nov 10, 2026, 03:07 AM | 1.3 hrs | 40 | 65 | — | KOOK: Retro FPS GameDev day 728: Mapping & Marketing Monday. Trenchbroom + Godot Engine. | ![]() |
| Nov 08, 2026, 01:52 AM | 1.5 hrs | 34 | 42 | — | Trying to get the rest of the Paintball 2 login server functional + maybe more PB2 dev. | ![]() |
| Nov 07, 2026, 07:22 PM | 1.1 hrs | 17 | 20 | — | Paintball 2 Social Saturday - digitalpaint.org to grab it and join in - !pb2 for the link. | |
| Nov 07, 2026, 03:22 AM | 1.3 hrs | 30 | 41 | — | Fist of the Forgotten Dev #1036: Tweaks and stuff. Godot engine, blender. | ![]() |
| Nov 06, 2026, 03:07 AM | 1.5 hrs | 36 | 48 | — | KOOK: Retro FPS GameDev day 727: Tab Close Thursday, new private Steam build, and the usual general chaos. Godot engine. | ![]() |
| Nov 05, 2026, 03:22 AM | 1.3 hrs | 28 | 30 | — | KOOK: Retro FPS GameDev day 726: Making tweaks based on feedback + Maybe more Grand Steam Library level design. | ![]() |
| Nov 04, 2026, 02:59 AM | 1.3 hrs | 33 | 41 | — | KOOK: Retro FPS GameDev day 725: TODO Tuesday. Working on teleport/gravity flip features for non-Euclidean library level. Godot engine. | ![]() |
| Nov 03, 2026, 03:06 AM | 1.4 hrs | 46 | 91 | — | KOOK: Retro FPS GameDev day 724: Mapping & Marketing Monday. Trenchbroom, Godot Engine. | ![]() |
| Nov 01, 2026, 02:31 AM | 1.3 hrs | 22 | 24 | — | Trying out Immortal Red(part that connects head to body - twitch won't let me use the game's name in my title). Competitive research. Pt 2 | |
| Nov 01, 2026, 01:46 AM | 0.1 hrs | 24 | 24 | — | Trying out Immortal Red(part that connects head to body - twitch won't let me use the game's name in my title). Competitive research. | |
| Oct 31, 2026, 01:31 AM | 1.3 hrs | 33 | 41 | — | Fist of the Forgotten Dev #1035: Tweaks based on feedback from Oak City Indie Games event. Godot engine, blender | ![]() |
| Oct 30, 2026, 03:30 AM | 1.0 hrs | 37 | 58 | — | KOOK: Retro FPS GameDev day 722: Tab Close Thursday (+ maybe some Deadzone to celebrate Titanfall 2's anniversary) | ![]() |
| Oct 29, 2026, 01:30 AM | 1.0 hrs | 33 | 46 | — | KOOK: Retro FPS GameDev day 721: Making tweaks based on feedback, Wrapping up 15 Second Showcase Submission Site. Godot Engine, Webdev | ![]() |
| Oct 28, 2026, 02:15 AM | 1.3 hrs | 33 | 56 | — | KOOK: Retro FPS GameDev day 721: 15 Second Showcase Prep, Trailer Editing, Website Updates. Godot Engine, Webdev | ![]() |
| Oct 27, 2026, 01:09 AM | 1.3 hrs | 33 | 43 | — | KOOK: Retro FPS GameDev day 720: Mapping and Marketing Monday. Trenchbroom + Godot Engine. | ![]() |
| Oct 23, 2026, 12:27 AM | 1.1 hrs | 29 | 38 | — | 20+ hours of Linux torment continues. Maybe some Oak City Indie Games prep, too. | ![]() |
| Oct 21, 2026, 01:22 AM | 1.7 hrs | 36 | 45 | — | KOOK: Retro FPS GameDev day 719: TODO Tuesday - M. C. Escher Level Assets & Oak City Indie Games IRL event prep. | ![]() |